Most of the time was therefore spent on weighting. ? Problem with the Weight Painting, since Cinema4D with Vamp very bad results erziehlt. UV has been adapted to the texture of the pants. Yes, of course ! The clothes I created myself in Cinema4D. But with Blender Fbx import to Character Creator -> Everithing is OK. I bring fbx and edit weight paint on Cinema 4D R 15 -> then import Fbx to Character Creator. Hai friends Workflow Cinema 4D with Character Creator is needed evaluated. Have you make cloth on Cinema 4D ? -> then import to CC. in english please - Visit Space 3D Gallery. ![]() And how you imported into CC without this FBX.key? german> und wie hast du das dann in CC importiert ohne diesen FBX.key ? I have always exported Christian from 3DXChange and there are not these deformations. ( workflow with Character Creator ) This picture is my Result Cinema 4D R 15 -> then import to Character creator 1.52 Please tell to the forum " Workflow Cinema 4D with Character Creator " ( import Fbx file Model and cloth to Character Creator ) May be step by step will be clear, because i bring from Fbx model and cloth ( Fbx Cinema 4D R 15 ) -> Result Broken on Character Creator 1.52 I think this good news for Cinema 4D user. ![]() Followed the CC Asset Developer PDF steps after that. Exported FBX 7.4 (2014) with Normals, Textures/Materials, Embed Textures. Rotated CC Base Bone Root to put the model in a Y UP position. Character Creator works with most 3rd party application. Internally we have tested for basic compatibility with Cinema 4D but we hope to have more in-depth analysis from the user base. Please post your methods and findings here for the community as a whole. Thank you all for your contribution! Workflow from Brisk FX 1.
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